Command and Conquer: Generals - Zero Hour
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Updated
Jul 27, 2026 - C++
Command and Conquer: Generals - Zero Hour
An open source re-implementation of Generals : Zero Hour written in C++.
Community Patch to fix and improve original Generals Zero Hour 1.04
Launcher for C&C: Generals and Zero Hour with patch management and mod support
C&C Generals Zero Hour running natively on Android tablets (arm64-v8a) via DXVK→Vulkan. First-ever DXVK build for Android.
"Serial Key Already in Use" Fix. Supports Steam release.
An add-on that attempts to enhance menus (for 16:9) on Command & Conquer: Generals - Zero Hour
Command & Conquer Generals: Zero Hour running natively on Android — real engine (EA GPL v3 source, via GeneralsX)
Android (arm64) port of Command & Conquer: Generals - Zero Hour, built on the GPLv3 GeneralsX engine via SDL3 + DXVK (D3D8->Vulkan) on Mali. Touch controls, on-device rendering/audio fixes, self-contained packaging. Bring your own retail game files.
2D/3D models + textures of flora used in my C&C Generals: Situation Zero mod project
Русификатор мода Generals Evolution для игры C&C: Red Alert 3
Open source tool for editing C&C: Generals and C&C: Generals — Zero Hour hotkeys.
Open source tool for editing C&C: Generals and C&C: Generals — Zero Hour WND files
Fan made missions for Command & Conquer: Generals — Zero Hour
Command & Conquer: Generals – Zero Hour (MultiMonitor Lock)
Part of the ZeroSyntax series. Contains diagnostics for Command & Conquer Generals Zero Hour map.ini syntax.
Project that aims to create tools used for map.ini manipulation for Command & Conquer Generals Zero Hour. Tools like syntax highlighting, warning and error messages and language server.
Modern Vulkan-based renderer for W3D format files from Command & Conquer: Generals.
Community Patch (2) to fix and improve original Generals 1.08 and Zero Hour 1.04
Part of the ZeroSyntax series. Contains syntax highlighting for Command & Conquer Generals Zero Hour Map.ini syntax
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