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18 public repositories
matching this topic...
tiny_csg is a C++ library that generates meshes from brush-based level data and supports incremental updates (real-time CSG). It is intended to be used as a backend in 3d level editors and/or generators.
An A* pathfinding implementation with PCG (Procedural Content Generation) to generate custom splines in unreal engine between two points
Start Small: Training Controllable Game Level Generators without Training Data by Learning at Multiple Sizes
Updated
Aug 29, 2023
Jupyter Notebook
An Angry Birds clone made with Unity as its renderer, a made-from-scratch 3D physics engine and psudorandom levels.
Lights Out, a project to focus on our thesis.
A generic graph rewriting engine with game-constraint semantics for procedural generation
Updated
Feb 23, 2026
Rust
Brutal Doom Monsters & Weapons with Obsidian
Brutal Doom Monsters & Weapons with ObAddon and Oblige 7.70
Brutal Doom v21 Addon + Extras for Oblige 7.70
Adds Monsters from Realm667.com to your Oblige 7.70 Maps
Randomize a level using; Wave Function Collapse algorithm.
Updated
Nov 12, 2021
Rust
Summer Vacation Project(Procedural Level Generated 2D Platformer with AI Enemy Agents)
For shaders, VFX, and content generation.
Updated
Dec 31, 2021
ShaderLab
Temasek Poly Immersive Media & Game Development Diploma - AY2025 (Game Development Module)
Unity-based procedural nonogram level generator with unique-solution validation and conflict-driven puzzle improvement.
Play as a little alien trying to jump home!
2d platformer with level import
Updated
May 27, 2022
Java
A Lemmings-like in 2.5D with an 8-bit chillwave finish — levels generated backwards from a solution and proved solvable by a solver
Updated
Jul 30, 2026
TypeScript
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