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Quantum

J2ME 3D Game engine based on Iceberg 3D.

Uses software rendering and zone/portal-based culling.
Supports some kind of scripting (should be replaced with lua!), has its own lightmapper.
I wrote it when I was just learning Java and OOP, so the code quality is really low, but maybe this engine can be useful to someone.

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J2ME 3D Game engine based on Iceberg3D

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