🎯 C++ developer working toward software architecture – gameplay systems & embedded
🔧 Currently: gameplay programming (UE5/C++), STM32 embedded projects, and building an internal documentation-automation pipeline (Pandoc/Ollama/PowerShell) at work
🧙♀️ Long-term: combining tactical game design with clean, maintainable architecture
📚 Background in QA testing, technical documentation, and enterprise systems (HELIOS ERP)
- QuestSystem_Cpp – C++ quest system with class-per-quest-type design (delivery, escort, gather, kill), tracking state and player-driven story branching
Gameplay/systems programming and embedded C++ – aiming for roles where clean architecture actually matters, not just shipping features fast.


