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RookieMy/README.md

Ahmet Melih Yiğit

Computer Engineer focused on C#, gameplay systems, backend development, and maintainable software architecture.

Focus Areas

  • Unity and gameplay programming
  • C# and .NET backend development
  • Full-stack applications
  • Procedural generation and simulation systems

Selected Projects

Game Development

  • Hex Grid Colony Systems
  • Procedural Algorithm Maze
  • Idle Clicker MVP

Backend & Full Stack

  • Log Analysis Portal

Computer Science

  • Moore Machine Simulator

Contact

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  1. log-analysis-portal log-analysis-portal Public

    Privacy-safe portfolio adaptation of a system log analysis portal built with Spring Boot, React, Flask, SQLite, and XGBoost.

    Python

  2. hex-grid-colony-systems hex-grid-colony-systems Public

    Scalable hex-grid strategy prototype featuring modular building placement, fog-of-war exploration, and resource-driven production systems.

    C#

  3. procedural-maze-fps procedural-maze-fps Public

    Solo-developed Unity FPS graduation project featuring procedural maze generation, runtime level creation, traps, shaders, and a playable Windows build.

    C#

  4. idle-clicker-mvp idle-clicker-mvp Public

    Unity idle-clicker prototype featuring progression systems, upgrade economies, automated production, and data-driven balancing.

    C#

  5. moore-machine-simulator moore-machine-simulator Public

    Java Swing desktop application for designing, configuring, and simulating Moore finite-state machines.

    Java